About Me


I'm a Game Developer and Technical Leader with experience delivering cross-platform games for mobile and PC. Location wise, I split my time between Santiago, Chile and Rio de Janeiro, Brazil.

I’ve been coding and building games, as hobby, since I was a kid. At the age of 16 I focused on learning more powerful tools like Unity and later, at 19, I saw myself formally studying Computer Science at UFRRJ, while taking acting lessons, then shifting focus to game development at IFRJ a few years later.

My first official game, SpaceCows, was released in 2016. Since then I’ve participated in over 10 game jams, contributed to various freelance projects, and worked on multiple commercial titles — including NFL Clash, AEW: Figure Fighters, and Valiants: Arena. I've also led distributed teams, built scalable pipelines, developed tools that enhance both gameplay and the development process, mentored juniors, worked on continuous team feedbacks and other internal responsibilities that helped me develop my soft skills too.

I’m passionate about creating polished, player-centric experiences, reusable code, and building efficient workflows that empower teams to do their best work.

Here you will find a few of my projects as a game developer — including tools, game jam experiments, and a few extras, such as talks, interviews, and as an extra some past acting gigs.

Projects

Projects

Work Experience

Work Experience

Contact Me


René Abreu - Instituto Federal de Educação, Ciência e Tecnologia do Rio de Janeiro - IFRJ - Colina, Santiago Metropolitan Region, Chile | LinkedIn

reneabreu - Overview

René Abreu - Game Developer

René Abreu - itch.io

René Abreu